renascence — Wurstmineberg Wiki View latest revision History

Wurstmineberg is old.

Very, very old.

So old, in fact, that its members sometimes yearn for simpler and early-gamier times, times when resources are scarce but progress comes in leaps and bounds. They considered resetting the world, but did not desire to part with it; and therefore, the idea of renascence was born - which is a fancy word that here means "restarting in the same world instead".

Rules

The rules are simple: A settlement location far away from any existing infrastructure is chosen. Usually, this location will be a nether hub location.

Players that enter the settlement must remove their entire inventory, and use only resources acquired in the new settlement while they play there. Leaving the settlement to play in the rest of the world is allowed, but the inventories used inside and outside the settlement may not intermingle. In general, the rule of thumb is that entering/leaving the settlement should be approximate logging out and then logging in to a different Minecraft world as closely as possible.

Of course, there are some slight exceptions here: To allow players to enter the settlement, a nether portal will already exist (providing the settlement is in the overworld). Also, nether infrastructure to get to the settlement (and possibly even a hub) will exist, meaning that there is a slight head start as far as nether exploration is concerned. However, informally, it is not considered to be in the spirit of a clean restart to use this to rush into nether exploration earlier than would have usually been the case.

A renascence ends when the settlement kills the ender dragon. Here, it is allowed to make changes to the End before the dragon is respawned that are necessary to protect existing end infrastructure.

History

(tbd)


The People of wurstmineberg.de 2012–2024

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